Virtual reality (VR) and augmented reality (AR) provide a completely new way to engage with students and can increase their retention of information.
- VR is a fully computer generated environment that gives you an immersive experience of being there.
- AR layers digital information onto the real world in real time through the use of a camera-equipped device like a mobile phone in order to augment or enhance reality. Learn more about AR in this blog post by Ian Glover.
These resources from across the University will help you think about and start using AR and VR in your teaching.
Try and borrow VR and AR equipment
The TEL team offers you to test and use different VR and AR equipment, including headsets and controllers, which you can bring into your teaching. Our team of learning technologists can also support you with the design of different activities relevant to your students.
BORROW OUR EQUIPMENT
Oxford LibGuides on Virtual Reality
The Oxford LibGuides: Virtual Reality gives you information on VR services provided by the Radcliffe Science Library, along with links to helpful VR viewing and capturing resources and tips.
READ THE OXFORD LIBGUIDE ON VIRTUAL REALITY
VR and AR Oxford Hub
The VR and AR Oxford Hub brings together people, knowledge and resources related to VR and AR technologies. This Hub aims to promote the exchange of information within Oxford; externally, the Hub wants to engage with companies and other institutions. By connecting those with innovative ideas and those with hardware, the Hub intends to demonstrate the applicability of VR and AR in research, education and other activities conducted by the University.
CONTACT THE VR AND AR OXFORD HUB TEAM
The 2017 Higher Education report discusses the increasing importance and the large potential of AR and VR in education.
READ MORE ABOUT AR AND VR IN HIGHER EDUCATION
Where are people using VR and AR in Oxford?
This interactive Google map was created by the VR and AR Oxford Hub: